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cog_tem_mazemusiccue.cog
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Text File
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1999-11-15
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2KB
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66 lines
# Jones 3D Cog Script
#
# TEM_MazeMusicCue.cog
#
# [TRM]
#
# (C) 1999 LucasArts Entertainment Co. All Rights Reserved
# ========================================================================================
symbols
message entered
thing player local
sector shore_Door
sector shore_Shark
sector shore_Boulder
sound mus_Relief=mus_gen_indyrelief.wav local
int bin_Tiki=53 local
int bin_Shark=85 local
int played_Door=0 local
int played_Shark=0 local
int played_Boulder=0 local
end
# ========================================================================================
code
entered:
player = GetLocalPlayerThing();
# player reaches shore_Shark
if((GetSenderRef() == shore_Shark) && (played_Shark == 0))
{
played_Shark = 1;
PlaySoundLocal(mus_Relief, 1.0, 0.0, 0x0, 0);
}
# player reaches shore_Boulder with shark key
if((GetSenderRef() == shore_Boulder) && (GetInv(player, bin_Shark) > 0) && (played_Boulder == 0))
{
played_Boulder = 1;
PlaySoundLocal(mus_Relief, 1.0, 0.0, 0x0, 0);
}
# player reaches shore_Door with tiki key
if((GetSenderRef() == shore_Door) && (GetInv(player, bin_Tiki) > 0) && (played_Door == 0))
{
played_Door = 1;
PlaySoundLocal(mus_Relief, 1.0, 0.0, 0x0, 0);
}
return;
# ========================================================================================
end